Crash Bandicoot Twinsanity 3D is an Action, Adventure, and Open World game for PC published by Vivendi Universal Games in 2004. The eleventh game in the Crash Bandicoot series!
Crash Bandicoot Twinsanity 3D PC Game 2004 Overview:
Crash Twinsanity differs significantly in gameplay from its predecessor Crash Bandicoot: The Wrath of Cortex. The game is largely played in a freely spacious style, and the plot is now pushed forward by going through levels, instead of collecting crystals.
Gems scattered throughout levels can be obtained to unlock enhancements such as concept art. Crash’s control style is pretty much the same as the previous games, although he does not have different new maneuvers. Like the Jak and Daxter series, Crash is accompanied by another character along the way, in this case, his arch-enemy Doctor Neo Cortex. A crash can use the Cortex as a hammer, perform a spin attack while holding him, throw him over holes to activate contacts, and can even use him as a snowboard.
In some areas of the game, such as the Academy of Evil, Cortex will go solo, armed with a shotgun and a limited amount of ammunition where he has to fight the headmistress of the Academy of Evil Madame Amberly. Another verifiable character is Cortex’s niece, Nina Cortex. She struggles through the levels using her mechanical arms and climbing skills. In the very last part of the game, you have to control all 3 in turn. Crash eventually goes into the robot, known as Mecha-Bandicoot. He is the last playable character and can shoot plasma rays.
Features of Crash Bandicoot Twinsanity 3D:
- Great Crash series game
- Smooth gameplay game
- Nice story games
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Minimum System Requirements:
- Processor: Intel Core i5-750 @ 2.67GHz | AMD Phenom II X4 965 @ 3.4GHz.
- Memory: 8 GB RAM.
- Graphics: NVIDIA GeForce GTX 660 2GB | AMD Radeon HD 7850 2GB.
- DirectX: Version 9.0c
File Size: 346.45 KB
Game’s Page on Wikipedia